package game.zqll.systems;

import com.artemis.BaseSystem;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.kotcrab.vis.ui.widget.VisLabel;
import com.kotcrab.vis.ui.widget.VisTextButton;

public class GuiSystem extends BaseSystem {

    private final Stage stage;

    public GuiSystem() {
        stage = new Stage();
    }

    @Override
    protected void processSystem() {
        stage.act();
        stage.draw();
    }

    public Stage getStage() {
        return stage;
    }
}
